Saturday, October 31, 2009

Kurt Squire - Games, Learning & Society

Interesting stuff....

From: http://website.education.wisc.edu/kdsquire/

"Kurt Squire is an assistant professor at the University of Wisconsin-Madison in the Educational Communications and Technology division of Curriculum and Instruction and a research scientist a the Academic Advanced Distributed Learning Co-Lab. Squire is also a co-founder and current director of the Games, Learning, & Society Initiative, a group of over 50 faculty and students investigating game-based learning. Squire's research investigates the potential of video game-based technologies for systemic change in education. Squire's work integrates research and theory on digital media (particularly games) with theories of situated cognition in order to understand how to design educational environments in a digital age. Squire earned his doctorate in Instructional Systems Technology from Indiana University and is a former Montessori and primary school teacher. Before coming to Wisconsin, Squire was Research Manager of the Games-to-Teach Project at MIT, Co-Director of the Education Arcade, columnist for Computer Games magazine, and co-founder of Joystick101.org.




From: http://en.wikipedia.org/wiki/Kurt_Squire

"..., best known for his research into game design for education.He writes a regular column for Computer Games magazine,

[Sadly, the archive of the Computer games columns is not easily available online.]



The 2010 Games+Learning+Society Conference (GLS 6.0) was held in Madison Wisconsin in June.

The Games, Learning, and Society group is a collection of academic researchers, interactive media (or game) developers, and government and industry leaders who investigate how this medium operates, how it can be used to transform how we learn, and what this means for society. As such we seek to understand what cognitive work goes into playing Zelda, World of Warcraft, or Civilization, how these design features might be leveraged to improve learning via the design of learning systems, and how organizations such as schools will need to respond.

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